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Posted

Hello,

 

I would like to cancel the opening of the GuiIngamePause menu according to a condition. But InputEvent.KeyInputEvent can't canceled.

Mycode :

 

@SubscribeEvent
	public void onKey(final InputEvent.KeyInputEvent event) {
		if(Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) {
			if(cancel){
				//need to cancel
			}
		}
	}

 

Posted

Subscribe to GuiOpenEvent instead, it can be cancelled to prevent the GUI from opening.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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