Posted January 7, 20187 yr Hello, I would like to cancel the opening of the GuiIngamePause menu according to a condition. But InputEvent.KeyInputEvent can't canceled. Mycode : @SubscribeEvent public void onKey(final InputEvent.KeyInputEvent event) { if(Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) { if(cancel){ //need to cancel } } }
January 7, 20187 yr Subscribe to GuiOpenEvent instead, it can be cancelled to prevent the GUI from opening. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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