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Number Casting bug during world Generation.


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I'm writing a mod that adds a new dimension and in my ChunkProvider is causing the problem that the array that the block types are stored in is a byte array which byte only supports up like 254 in numbers. and being a mod my block ids are much higher then that so i'm getting the error that is setting the id to some random id that doesn't exists when i don't set the block value to 200. is there any way to allow for a value larger then 254 during world gen/ is there a way to edit the block id after world gen?


thank you for your time.

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I heard that on really low level world-gen is not possible to work with higher block IDs (but I haven't done it myselft so it might not be true). you could move your blocks for world-gen to lower IDs (<256). if you're using forge config you can obtain lower IDs by calling getTerrainBlock method instead of getBlock.

mnn.getNativeLang() != English

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