Posted January 16, 20187 yr This thing works but is ugly af: world.getBlockState(bedPos).getBlock().getRegistryName().toString().equals(Blocks.BED.getRegistryName().toString())
January 16, 20187 yr You can use == to check Block instances, as they are singletons: world.getBlockState(pos).getBlock() == Blocks.BED. This works for all IForgeRegistrys (look at the ForgeRegistries class). Edited January 16, 20187 yr by larsgerrits Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
January 16, 20187 yr Author 29 minutes ago, larsgerrits said: You can use == to check Block instances, as they are singletons: world.getBlockState(pos).getBlock() == Blocks.BED. This works for all IForgeRegistrys (look at the ForgeRegistries class). Ok, I need to sleep now. I didn't think about comparing Blocks ...
January 16, 20187 yr You may also use instanceof in comparisons where any subclass will do. If some mod makes a custom bed by extending the vanilla class, then an '==' would only match the vanilla bed and not recognize the mod one. What you choose depends on what you're trying to accomplish. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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