Posted January 20, 20187 yr I have baked json model (cube from 0,0,0 to 16,16,16), and I want it to rotate along the center (8, 8, 8). What I tried was translate it to x - 0.5, y - 0.5, z - 0.5, rotate, and translate back to 0.5, 0.5, 0.5. After playing with it little I figured out, that even that rotation point is translated. How should I rotate it? Simplified code: public void render(TileEntityShaft te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { GlStateManager.translate(x - 0.5, y - 0.5, z - 0.5); // Translates model at te.getPos - 0.5 GlStateManager.rotate(90, 0, 1, 0); Rotates model around point - 0.5, -0.5, -0.5, in this example I needed to rotate it around 0,0,0 GlStateManager.translate(0.5, 0.5, 0.5); renderMyBakedModel }
January 20, 20187 yr Use this: GL11.glTranslated(0.5, 0.5, 0.5); GL11.glRotated(270, 1, 0, 0); GL11.glTranslated(-0.5, -0.5, -0.5); you were translating incorrectly! PS: Don't forget to rotate back after rendering! Edited January 20, 20187 yr by deerangle
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