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Posted

Hi there,

 

The latest update to my mod added 200+ fluids to the game, and a couple of pack-makers are having some trouble due to the number of block IDs these fluids take up. Is it actually possible to add fluids without registering their corresponding blocks? I have tried to do this, but all that seems to happen is that the fluid texture goes missing (perhaps because it's tied to the non-existent block) and some sort of 'substitute' fluid block gets added to the game well after the fluid is registered (I know this much as these blocks appear right at the end of the mod's JEI entries).

 

Thanks in advance :)

What do you mean that the "fluid texture goes missing"? Do you mean you can't see a universal bucket full of it in your inventory? Because without a block or item as a fluid handler a fluid won't show up in your inventory except in a universal bucket. I'm not aware of needing a block for texture to show up in the universal bucket -- the fluid itself has texture resources.

 

Also maybe describe more about what you're trying to do/expect to happen. Without a block you can't place the fluid on its own in the world, so I'm assuming you are putting it into some other existing tank?

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

  • Author

Don't worry, found my problem. I was declaring a new block, and then had a configurable registering of the block - I did not realise that the fluid corresponding to the block has it's block type set in the fluid block's constructor. All sorted now :)

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