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Posted

I am using

world.setBlockState()

to place blocks in the world. I want to place down a chest that has stuff in it into the world.

 

So far, I have found out how to place down the empty chest using this code:

world.setBlockState(pos, Blocks.chest.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.NORTH));

However, I understand that I need to edit the tile entity to put stuff in the chest. But I cannot find any way to access the tile entity through the block state. I need to edit it through the block state because

getDefaultState()

will override what I put in the chest. Is there any way to get the block state without overriding chest contents, or add chest contents through the block state?

  • Author
On 1/30/2018 at 8:41 AM, diesieben07 said:

The tile entity is not part of the block state. You can access it using World::getTileEntity after you placed the block.

Thank you!

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