Posted January 30, 20187 yr I am using world.setBlockState() to place blocks in the world. I want to place down a chest that has stuff in it into the world. So far, I have found out how to place down the empty chest using this code: world.setBlockState(pos, Blocks.chest.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.NORTH)); However, I understand that I need to edit the tile entity to put stuff in the chest. But I cannot find any way to access the tile entity through the block state. I need to edit it through the block state because getDefaultState() will override what I put in the chest. Is there any way to get the block state without overriding chest contents, or add chest contents through the block state?
January 31, 20187 yr Author On 1/30/2018 at 8:41 AM, diesieben07 said: The tile entity is not part of the block state. You can access it using World::getTileEntity after you placed the block. Thank you!
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