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Posted (edited)

where is the class that minecraft resets the open gl because, when rendering multiple entities via tile entity it appears to have render errors such as lighting glitches I fixed the lighting but, I need the default reset method to totally fix it. For example rendering the spider messes with the lighting then next renders the skeleton on top it's lighting value acts like it's daytime no matter what and there is many more effects that mobs could redo so I need the code that resets it back to normal.

I know the default reset method doesn't fix wither/dragon gui screen effects how do I reset it back to normal color after rendering one of these mobs?

Edited by jredfox

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