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I'm playing around with forge server side mods for the first time and I need a bit of a sanity check on this one.  Is it actually possible to make a server side mod that only needs to be installed on the server with no client counterpart?

Setting serverSideOnly in the mod info still causes the client to be blocked saying it does not have the mod installed.

 

For this test case all the mod does is send a message to the player after a BreakEvent.

Edited by Melnking
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