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HELP please


astrandamus

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Post the FML log (logs/fml-client-latest.log in your game directory).

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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[19:08:46] [main/DEBUG] [FML/]: Examining for coremod candidacy Galacticraft-Planets-1.12.2-4.0.1.132.jar
[19:08:46] [main/DEBUG] [FML/]: Examining for coremod candidacy GalacticraftCore-1.12.2-4.0.1.132.jar
[19:08:46] [main/DEBUG] [FML/]: Examining for coremod candidacy MicdoodleCore-1.12.2-4.0.1.132.jar

Again: you have mods installed. Remove them.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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46 minutes ago, astrandamus said:

that line you put says must contain the files mentioned above which doesnt make sense if you want me to remove them

The log says those mods are still in the mods folder. The log doesn't lie, so those mods must be in that folder for the game to see them. We told you to remove those mods so the game can run without them.

 

44 minutes ago, astrandamus said:

i've screenshotted it with prtsc how do i get that onto here

Upload to an image hosting website (e.g. Imgur) and post the link here. Or paste it to a .png file and upload it on here.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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    • i keep getting these errors and im not sure how to fix them or if i can just leave them be :PS i know about the missing tags i just dont have the mods required to add those extra villages Here is the log  https://paste.ee/p/KpYoV
    • Minecraft: 1.18.2, Forge: 40.2.21 I created some code that renders a custom particle. The particle renders without depth test: `disableDepthTest()` and should be visible through other blocks. Locally, all works fine. When I install it on the server and client, it also works fine. But when the mod is removed from the server, it no longer works.   The particle is registered under the name "DEPTH_VISION", and if i check if it is present `ModParticles.DEPTH_VISION.isPresent()`, while the mod is not on the server, I get a `false` back.   So my question is: - Is it even possible to make a custom particle, while staying client side only? - What do I need to change to make it work?    ModParticles.java import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.core.particles.ParticleType; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; public class ModParticles { public static final DeferredRegister<ParticleType<?>> REGISTRY = DeferredRegister.create(ForgeRegistries.PARTICLE_TYPES, SomeNameMod.MODID); public static final RegistryObject<SimpleParticleType> DEPTH_VISION = REGISTRY.register("depth_vision", () -> new SimpleParticleType(true)); }    SomeNameMod.java import com.peet.somename.HighlightBlock; import com.peet.somename.DepthVisionParticle; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.core.particles.ParticleType; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.level.Level; import net.minecraft.world.entity.player.Player; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.client.event.ParticleFactoryRegisterEvent; import net.minecraftforge.client.event.TextureStitchEvent; @Mod(com.peet.somename.SomeNameMod.MODID) public class SomeNameMod { public static final String MODID = "somename"; private static int tickCounter = 0; // Counter to track ticks public SomeNameMod() { IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); 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    • no, but do you know  any alternatives that will give me access to shaders?
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