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Posted
Just now, diesieben07 said:

Yes, ItemBlocks must be registered manually.

what this will confuse so many people now I have to do that to? I understood why the manual register didn't work but, this seems a bit unlike forge ok I will try it

Posted
	@SubscribeEvent
	public void registerItems(RegistryEvent.Register<Item> event) {
//		for(Item item : items)
//			event.getRegistry().register(item);
		for(Block b : blocks)
		{
			ItemBlock block = new ItemBlock(b);
			block.setRegistryName(b.getRegistryName());
			block.setUnlocalizedName(b.getUnlocalizedName());
			event.getRegistry().register(block);
		}
		System.out.println("bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb");
	}


Ok I just have to fix my models. It would be alot easier if forge just allowed for models to be registered with a default static model then you can change that model at all levels block item item block block state then also have the ability to change the texture

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