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[1.12.2] Using an OBJ file for Entity Model


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Hey there!


I'm trying to figure out how to load a .obj file to an entity as well as add animations, but I'm a little confused on how I should approach this. Do I need to use a certain method within the ModelBakery class? And how would I apply the animations since .obj files are all vertices and normals? I was looking for tutorials but I'm not having any luck right now. 


EDIT: of course I find this right after posting, it looks like Forge doesn't have support for entities so I have to make an obj parser myself. I'm guessing this means I can safely watch some LWJGL tutorials and figure it out that way

Edited by GooberGunter
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