Jump to content

[1.12] [Solved] Keeping mobs spawned and active away from the player


Recommended Posts

Posted (edited)

Hi guys,

 

My mod (Millénaire, for those who remember) depends heavily on keeping mobs active far away from the player (on loaded chunks of course). In 1.12 I'm having difficulties with this, Minecraft tends to freeze or even despawn my villagers when the player is 100 meters away or so, and if the player loads the game with villagers beyond that range they don't respawn even if the chunk is active.

 

Is there any way to force this?

 

Thanks

 

K.

Edited by Kinniken
Posted

This is a common problem in most large games. It is very difficult to keep performance up if all the logic for all the things you cannot see is still running. Most games need to deactivate complicated objects that are "off screen". Minecraft uses this technique in many ways. For example, whole chunks get unloaded when possible. Entities can be unloaded as well, and even if they are still running on the server they will stop "tracking" (sending packets to the client) beyond a certain distance. Some of these things can be overridden a bit, for example the tracking range. 

 

I would start by seeing if using the Minecraft methods can help you. I would first make sure that the entities are registered with a very long (like 8000) tracking range. Secondly I would us the enablePersistence() method on your entities to prevent despawning. Just keep in mind that if you do this a lot it will cause performance issues. 

  • Like 1

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

I know the theory of it, I've been battling with it since Minecraft 1.4 :) And yes this means Millénaire is a very CPU-demanding mod, especially if you set it up with a large activity radius. Still, it's a worthwhile compromise for many players, and in fact one of the most requested feature ever is a way to keep villages running permanently even if the player is really far away (on the converse, you can also set it up so that only villages within say 100 meters are active).

 

I'll check that enable persistence feature but if it's about persisting entities when a chunk is reloaded I already have that. That tracking range might be more what I'm looking for, thanks.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.