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[1.12.2] Make custom bed sleepable at day time


Tschipp

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I'm trying to make a custom bed that allows the player to sleep at any time of the day.

I've managed to get through EntityPlayer#isInBed by subscribing to SleepingLocationCheckEvent, but now the player gets ejected out of the bed at else if (this.world.isDaytime())

EntityPlayer#onUpdate:

...
if (this.isPlayerSleeping())
        {
            ++this.sleepTimer;

            if (this.sleepTimer > 100)
            {
                this.sleepTimer = 100;
            }

            if (!this.world.isRemote)
            {
                if (!this.isInBed())
                {
                    this.wakeUpPlayer(true, true, false);
                }
                else if (this.world.isDaytime())
                {
                    this.wakeUpPlayer(false, true, true);
                }
            }
        }
        else if (this.sleepTimer > 0)
        {
            ++this.sleepTimer;

            if (this.sleepTimer >= 110)
            {
                this.sleepTimer = 0;
            }
        }
...

 

Any way I can prevent this? Can I subscribe to some event? Or can this not be done without some major rewriting?

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5 hours ago, jabelar said:

Handle the PlayerTickEvent START phase, cancel it so vanilla code doesn't run and copy the onUpdate() code over and modify the check for daytime to what you want.

The PlayerTickEvent is not cancelable...

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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2 hours ago, larsgerrits said:

The PlayerTickEvent is not cancelable...

Hmmm, you're right. In that case I would work around it by recording information about the player being in the bed during the START phase of that event and then restoring it (i.e. undoing the ejection from the bed if it occurred during the player onUpdate() method) in the END phase of that event.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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