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Posted

Just wondering, does anyone know how viewports work in OpenGL? If so, please post whatever information you can about them. I understand the concept well but I don't completely understand the implication methods. Are they part of the matrix? Are they independent? Do all things instantly get place into the viewport or do only render calls made after the viewport declaration get placed in the viewport? I've tested with them a little bit and all sorts of visual errors are being thrown my way so I don't think I'll be learning much about the semantics that way anytime soon. Any help is greatly appreciated! Thank you all in advance!

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