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Posted

For an item I have I create a custom EntityItem like so:

 

    @Nullable
    @Override
    public Entity createEntity(World world, Entity location, ItemStack itemstack) {
        return new RuneEntity(world, location.posX, location.posY, location.posZ, itemstack);
    }

 

But when it spawns it falls to the ground like nothing happens. I can't find a way to give it motion other than setting it myself. But i want the player that has thrown it its direction ofcourse. How would I set the motion so it fals like a normal item. If I look in the EntityPlayer class it sets the thrower and then the motion but it makes no sense to me why it won't do that for my custom item.

 

Edited by MinecraftMart

  • Author

Hey diesieben, 

 

Yeah I know:  > I can't find a way to give it motion other than setting it myself.

 

What I am asking is how would I get the value's for the motion. The x y and z. To make it fall like normal items do when they get dropped. 

 

Or even, what are they. 

Edited by MinecraftMart

  • Author

What are the values (the actual integers) i need to set on motionX motionY and motionZ for the items to drop  normal like any other item would and not space out like a chicken.

 

Or how do I get those values or where can I find those values.

 

Edited by MinecraftMart

  • Author

Goddamnit I see...

 

The location variable is the Entity. Thats weird aint it >.> Shouldnt it just be named entity then?

Edited by MinecraftMart

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