Jump to content

Allocating more RAM to a Forge 1.12.2 server


HITBA

Recommended Posts

Right so, my friend and I wanted to start our own little play through some mods but we couldn't find any free hosting websites for mods specifically so I bestowed the burden upon myself to make one for us. It works, I can connect, ports are forwarded, he can connect, but the amount of lag is immense, and this is just with the server. I'm probably doing something horribly stupid but I just needed to see for myself. I'm not really sure what it is that I should show whoever decides to rescue me from my plunder but if you want to see something specific just ask. Even if you are unable to help much or at all, thank you for the time you took reading and or responding.

              ~Sincerely,

                            HITBA

Link to comment
Share on other sites

On 2/24/2018 at 9:50 AM, diesieben07 said:

This issue can be manyfold.

Are you getting "server overloaded" messages in the console? If so, your CPU might simply not be strong enough to run the server or you might have configured the RAM wrongly (show how you are starting the server).

If not, it might be that your internet upload speed is simply to low.

this is just me telling it to run with 2G, anything over 1G doesn't work, I have 8G available, 2 of which are being used right now for Minecraft itself but perhaps this is what you were saying about the overloading? I'm also currently running the server through a batch file, but doing so is only for allocating more ram, but i can run the server file through forge-1.12.2-14.23.2.2618-universal. Not sure how much that helps but i included it just in case

 

Edited by HITBA
Forgot something
Link to comment
Share on other sites

1 hour ago, diesieben07 said:

"Through a batch file" tells me nothing. You need to post the actual command.

 

What is "this"? What is the error message if you give it more than one gig? This sounds like you are using 32-bit Java, which is never a good idea.

right, here's the commandand i have been using the 32-bit, im in the process of upgrading my 32-bit pc to a 64-bit if that makes sense (im not the best with words)

Link to comment
Share on other sites

1 hour ago, diesieben07 said:

Yeah, you won't have much luck running a modded server on a 32-Bit PC, sorry.

Im having a friend of mine walk me through the steps of converting my pc, thanks for helping me single out what the problem was though! And thank you for taking your time to do so! :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello everyone.  I need help.  I'm relatively new to modding Minecraft and can't make heads-or-tails of the crash-logs.  I have both the actual crash report and the "latest" log file to look at. This only began happening recently, and I cannot figure out exactly what the cause is.  Some sources I've had look at it have said perhaps it's Cupboard.  Others have said it may be related to the Forgified API and "Connections", but I've attempted break-down with removing both of those and still have gotten the crashes. Regardless, I am uncertain what to do.  Admittedly I don't want to get rid of Cupboard, as I have several additional QOL mods that depend on it.  Also, I would like to know if there's an Embeddium-friendly version of Entity Texture Features, as apparently my version seems to have issue with it?  According to an Embeddium post near the top of the crash log. The files are enclosed below.  Thank you in advance. - TheMegaNerd    
    • i keep getting these errors and im not sure how to fix them or if i can just leave them be :PS i know about the missing tags i just dont have the mods required to add those extra villages Here is the log  https://paste.ee/p/KpYoV
    • Minecraft: 1.18.2, Forge: 40.2.21 I created some code that renders a custom particle. The particle renders without depth test: `disableDepthTest()` and should be visible through other blocks. Locally, all works fine. When I install it on the server and client, it also works fine. But when the mod is removed from the server, it no longer works.   The particle is registered under the name "DEPTH_VISION", and if i check if it is present `ModParticles.DEPTH_VISION.isPresent()`, while the mod is not on the server, I get a `false` back.   So my question is: - Is it even possible to make a custom particle, while staying client side only? - What do I need to change to make it work?    ModParticles.java import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.core.particles.ParticleType; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; public class ModParticles { public static final DeferredRegister<ParticleType<?>> REGISTRY = DeferredRegister.create(ForgeRegistries.PARTICLE_TYPES, SomeNameMod.MODID); public static final RegistryObject<SimpleParticleType> DEPTH_VISION = REGISTRY.register("depth_vision", () -> new SimpleParticleType(true)); }    SomeNameMod.java import com.peet.somename.HighlightBlock; import com.peet.somename.DepthVisionParticle; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.core.particles.ParticleType; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.level.Level; import net.minecraft.world.entity.player.Player; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.client.event.ParticleFactoryRegisterEvent; import net.minecraftforge.client.event.TextureStitchEvent; @Mod(com.peet.somename.SomeNameMod.MODID) public class SomeNameMod { public static final String MODID = "somename"; private static int tickCounter = 0; // Counter to track ticks public SomeNameMod() { IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); modEventBus.addListener(this::onTextureStitch); modEventBus.addListener(this::registerParticleFactories); ModParticles.REGISTRY.register(modEventBus); MinecraftForge.EVENT_BUS.register(this); } @SubscribeEvent public void registerParticleFactories(ParticleFactoryRegisterEvent event) { Minecraft.getInstance().particleEngine.register((ParticleType) ModParticles.DEPTH_VISION.get(), DepthVisionParticle.Factory::new); } @SubscribeEvent public void onWorldTick(TickEvent.WorldTickEvent event) { if (event.phase == TickEvent.Phase.END) { Level world = event.world; if (!world.isClientSide) return; if (tickCounter++ >= 20) { // 5 seconds = 100 ticks Player player = Minecraft.getInstance().player; if (player != null) { HighlightBlock.spawnParticles(world, player); } tickCounter = 0; // Reset the counter after spawning particles } } } @SubscribeEvent public void onClientTick(TickEvent.ClientTickEvent event) { } @SubscribeEvent public void onTextureStitch(TextureStitchEvent.Pre event) { if (event.getAtlas().location().equals(TextureAtlas.LOCATION_PARTICLES)) { event.addSprite(new ResourceLocation(MODID, "particles/depth_vision")); } } }    HighlightBlock.java import com.peet.somename.ModParticles; import net.minecraft.network.chat.TextComponent; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.Level; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.ParticleEngine; public class HighlightBlock { public static <ExceptionType> void spawnParticles(Level world, Player player ) { ParticleEngine particleEngine = Minecraft.getInstance().particleEngine; if (!ModParticles.DEPTH_VISION.isPresent()) { Minecraft.getInstance().player.sendMessage(new TextComponent("DEPTH_VISION particle is not registered."), Minecraft.getInstance().player.getUUID()); return; } particleEngine.createParticle(ModParticles.DEPTH_VISION.get(), 0, 0, 0, 0.0, 0.0, 0.0); } }    DepthVisionParticle.java package com.peet.somename.particles; import net.minecraft.client.particle.Particle; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.client.particle.ParticleProvider; import com.mojang.blaze3d.vertex.Tesselator; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.client.renderer.texture.TextureManager; import com.mojang.blaze3d.vertex.BufferBuilder; import net.minecraft.world.entity.player.Player; import net.minecraft.client.Minecraft; import net.minecraft.client.Camera; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.client.particle.SpriteSet; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.particle.ParticleRenderType; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraft.client.particle.SimpleAnimatedParticle; @OnlyIn(Dist.CLIENT) public class DepthVisionParticle extends SimpleAnimatedParticle { private static final ParticleRenderType DEPTH_PARTICLE_SHEET_TRANSLUCENT; private DepthVisionParticle(final ClientLevel world, final double x, final double y, final double z, final double motionX, final double motionY, final double motionZ, final SpriteSet spriteWithAge) { super(world, x, y, z, spriteWithAge, 0.0f); this.xd = motionX; this.yd = motionY; this.zd = motionZ; this.lifetime = 20; this.setSpriteFromAge(spriteWithAge); } public void render(final VertexConsumer buffer, final Camera renderInfo, final float partialTicks) { final Player player = Minecraft.getInstance().player; super.render(buffer, renderInfo, partialTicks); } public void tick() { super.tick(); this.setSprite(this.sprite); if (this.age++ >= this.lifetime) { this.remove(); } } public ParticleRenderType getRenderType() { return com.peet.somename.particles.DepthVisionParticle.DEPTH_PARTICLE_SHEET_TRANSLUCENT; } static { DEPTH_PARTICLE_SHEET_TRANSLUCENT = new ParticleRenderType() { public void begin(BufferBuilder buffer, TextureManager textureManager) { RenderSystem.disableDepthTest(); ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT.begin(buffer, textureManager); } public void end(Tesselator tessellator) { ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT.end(tessellator); RenderSystem.enableDepthTest(); } }; } @OnlyIn(Dist.CLIENT) public static class Factory implements ParticleProvider<SimpleParticleType> { private final SpriteSet spriteSet; public Factory(final SpriteSet spriteSet) { this.spriteSet = spriteSet; } public Particle createParticle(final SimpleParticleType type, final ClientLevel world, final double x, final double y, final double z, final double xSpeed, final double ySpeed, final double zSpeed ) { final com.peet.somename.particles.DepthVisionParticle particle = new com.peet.somename.particles.DepthVisionParticle(world, x, y, z, 0.0, 0.0, 0.0, this.spriteSet); particle.setParticleSpeed((float) xSpeed, (float) ySpeed, (float) zSpeed); return particle; } } }  
    • no, but do you know  any alternatives that will give me access to shaders?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.