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Posted
  On 3/1/2018 at 1:49 PM, diesieben07 said:

Make a backup then.

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Looks like it works, but a lot of things are bugged out.

 

One of  the ideas was low memory and big overflow from amount of mobs in those new dungeons. 

Posted
  On 3/1/2018 at 2:01 PM, diesieben07 said:

The issue is not related to memory. It seems a block is returning a null bounding box which is invalid. When a skeleton then collided with that block, that caused the crash.

You have to find out which mod adds this broken block.

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Okay, i will look into it. Those mods as i know dont add anything like that...

 

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