Posted March 10, 201312 yr I've probably been researching things for the past 5 hours, and I can't seem to find anything that helps. Basically, I'm trying to run a Bukkit server for me and my friends, but things aren't working out. I'm currently using the latest stable release of Bukkit, the most recent DivineRPG (If it's important, this mod requires forge and is already a .jar file), JCommandEssentials, and McMMO. I've currently got all of the .Jar files in the Plugins folder, but I can't seem to find anything that will work to fulfill DivineRPG's Forge needs. I found something online, being BukkitForge (BukkitForge-1.4.7-255, to be exact), but it seems to do nothing. Ever other thing I've found online about giving Bukkit Minecraft forge capabilities has either been outdated or removed. And just in case it's a wonder of if the mods will actually function together, I've got everything running (With the exception of McMMO since that's only Bukkit, however) on a regular Minecraft server with multiple people. If anybody has any tips/suggestions on what to do from here, I'll gladly take them into consideration. If any more info is needed, I'll gladly supply that as well. Thanks! ~ Khranos
March 16, 201312 yr BukkitForge will give a Forge based server access to Bukkit pluggins and mods. However, as of writing this BukkitForge has not updated for 1.5. I can confirm it works well for 1.4.7 with about 99% compatibility. You can also do a MCPC+ server. This works well, but also has not been updated for 1.5 yet. I have noticed some incompatabilities with MCPC+ with certain mods like Galacticraft tho, so beware of this. At their core, Minecraft Forge and CraftBukkit do not work together. That's why you'll have to use one of the above methods where someone has ported the API from one to the other as a coremod or whatever. I am patiently (sort of) waiting for BukkitForge to update as I'd rather load bukkit plugins on a forge server than forge mods/pluggins on a bukkit server.
March 20, 201312 yr Bukkit is entirely server-side. That is, as long as your mods don't require new blocks or entities you should be fine running bukkit. Adding new blocks or entities to the game requires client-side adjustments along with the server-side ones and that's where Minecraft Forge comes in; it modifies the client and server so they both understand the behavior of the new things as well as their presentation.
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