Jump to content

[1.12.2] Passive mob/entity with multiple texture variations


Recommended Posts

Hey guys, so I have been working on making a new passive mob/entity, everything works as I want it to. However I would like to use multiple different textures for it. After looking at some of the vanilla code for other mobs, I wasn't able to find anything solid that I could use. So how am I supposed to do this? From the information that I have been able to gather, it seems that vanilla mobs can have variants in a folder for a mob, but how would I do the same thing for my mob?

Link to comment
Share on other sites

You can't just say "I wasn't able to find anything solid that I could use". You need to say what you looked at and why you had difficulty. I mean you want this to work like a horse, right? So I assume you looked at EntityHorse and its parent AbstractHorse? After looking at that, what did you try? Or what is your actual question?



Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.