Posted March 24, 20187 yr Hi, I'm very new to modding and I've made way to many item block models and I will need to make even more soon. I've seen that other mods have used blockstates in order to circumvent this. I was wondering what I would needed to do in order to use blockstates for item models. Because, I've tried to put things like "inventory": [{}] in my blockstate but nothing happens to the model in game, it just stays that all too familiar purple and black texture. Edited March 24, 20187 yr by simplysimon0
March 24, 20187 yr You need to call ModelLoader#setCustomModelResourceLocation during the ModelRegistryEvent event, providing the ItemBlock, Meta (what Block::getMetaFromState would return for that state), ResourceLocation (Block::getRegistryName) & the variant; here being "inventory". This will tell Minecraft that a variant exists for this (item)block and that it is called "inventory", and should be gotten from the BlockState JSON's element of equal name. Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
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