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Posted

I want to make a custom entity for a 1.12.2 mod, but I'm having trouble finding tutorials on how to animate and import models (all the ones I can find are for pre-1.8 :( ). Can someone point me to any resources? Thank you!

I don't think entity models have changed much since forever, so 1.8 or whatever should mostly still work. Anyway, tutorials should be more about teaching you the idea not about copying and pasting code.

 

How complicated of a model are you making and what kind of animation is required?

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

  • Author

I'm trying to make a little corgi. He's pretty simple, just a head and snout, body, tail and four legs. Pretty similar to the wolf, build and animation-wise, but looks like a corgi.

 

I'm just trying to figure out what the steps are for structure within the mod (and how bloody importing animation works!). I was looking for a tutorial because I was hoping they'd go over how the files are organized. I know there was a change from Anvil to .json files from 1.7.10 to 1.8, so I was looking for 1.8+ tutorials (and cannot find) just in case. I think I'm either not searching correctly or this is so simple that there isn't a tutorial out there and/or I'm just a dumb.

 

Is it possible to locate the normal minecraft files within my computer so I could look at file hierarchy? And where the heck can I learn how to import animations? Those are my biggest concerns right now.

Edited by lookingforoctopus
spelling

As far as I know the change to JSON files only was for block and item models, and entity models are still "hard-coded" in model classes. For example, look at the ModelWolf class.

 

The main idea is that you need a render class and a model class (look at RenderWolf and ModelWolf for ideas) and then you need to register the render class for your entity. The model class is called by the render class.

 

Basically you should be able to get started by actually calling the wolf.

 

You won't be able to "import" the animations unless you use some sort of animation API. But if you want it to have similar animations to the wolf (it will walk around, wag its tail, sit down, etc.) you can pretty much just copy the wolf code.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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