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[1.10.2] PlaherLoggedInInvent does not work on the server


OzzzyGreen

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Just now, diesieben07 said:

Did you read the documentation? There is always a server. Single player uses a local, integrated server.

So, what I am gathering from this is that you actually want an event that fires on the client. Depending on your purpose FMLNetworkEvent.ClientConnectedToServerEvent is probably what you want.

Now in this event I can not use the EntityPlayer :C

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Just now, diesieben07 said:

Please give actual information about what you want to achieve.

My code

@SubscribeEvent
    public void onJoin(FMLNetworkEvent.ClientConnectedToServerEvent event)
    {
    	EntityPlayer player = (EntityPlayer) event.getEntity();
    	NBTTagCompound entityData = player.getEntityData();
    	player_name = player.getName();
    	if(!entityData.getBoolean("joinedBefore")) {
    		job = 0;
    		rank = 0;
    		law = 6;
            entityData.setBoolean("joinedBefore", true);
        }
    }

The server that is in the photo. Sorry, I just do not know the language well

 

SYD-9Mh7Y2k.jpg

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Just now, diesieben07 said:

That will not work. The event is client side, you cannot store data on the player on the client. If you want to store data, you must do it on the server.

My mod is the player's passport. It is realized on GUI. How can I then take data about the player to bring them to the GUI?

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