Posted March 11, 201312 yr I will make mod Open Gui then playerLoggedIn. But gui can't show then logged Source iMain : package iEndless; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import iEndless.Client.iClientPacketHandler; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.network.NetworkRegistry; @Mod(modid= "iEndless",name = "iEndless",version = "0.1") @NetworkMod(clientSideRequired= true, serverSideRequired=true) public class iMain { @Mod.Instance("iEndless") public static iMain instance; @SidedProxy(clientSide="iEndless.Client.iClientProxy", serverSide="iEndless.iCommonProxy") public static iCommonProxy iProxy; public void load(FMLInitializationEvent e) { NetworkRegistry.instance().registerGuiHandler(instance, iProxy); NetworkRegistry.instance().registerConnectionHandler(new iConnectionHandler()); iProxy.registerRenderers(); } } iConnectionHandler : package iEndless; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.INetworkManager; import net.minecraft.network.NetLoginHandler; import net.minecraft.network.packet.NetHandler; import net.minecraft.network.packet.Packet1Login; import net.minecraft.server.MinecraftServer; import cpw.mods.fml.common.network.IConnectionHandler; import cpw.mods.fml.common.network.Player; public class iConnectionHandler implements IConnectionHandler { @Override public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager) { // TODO Auto-generated method stub ((EntityPlayerMP)player).openGui(iMain.instance, EnumGui.Login.getIndex().intValue(), ((EntityPlayerMP)player).getServerForPlayer(), 0, 0, 0); } @Override public String connectionReceived(NetLoginHandler netHandler, INetworkManager manager) { // TODO Auto-generated method stub return null; } @Override public void connectionOpened(NetHandler netClientHandler, String server, int port, INetworkManager manager) { // TODO Auto-generated method stub } @Override public void connectionOpened(NetHandler netClientHandler, MinecraftServer server, INetworkManager manager) { // TODO Auto-generated method stub } @Override public void connectionClosed(INetworkManager manager) { // TODO Auto-generated method stub } @Override public void clientLoggedIn(NetHandler clientHandler, INetworkManager manager, Packet1Login login) { // TODO Auto-generated method stub } } EnumGui : package iEndless; public enum EnumGui { Login(0); private int index; private EnumGui(int i) { this.index = i; } public Integer getIndex() { return Integer.valueOf(this.index); } } iCommonProxy : package iEndless; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; import cpw.mods.fml.client.registry.KeyBindingRegistry; import cpw.mods.fml.common.network.IGuiHandler; public class iCommonProxy implements IGuiHandler { public iGuiHandler iGuiHandler = new iGuiHandler(); @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { return this.iGuiHandler.getServerGuiElement(ID, player, world, x, y, z); } public void registerRenderers() { } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { return null; } } iClientProxy : package iEndless.Client; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; import iEndless.EnumGui; import iEndless.iCommonProxy; public class iClientProxy extends iCommonProxy { public void registerTickHandlers() { } public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { if(ID == EnumGui.Login.getIndex().intValue()){ return new GuiLogin();} return null; } }
March 11, 201312 yr im sure this isnt your fault but your sentence structure does not make sense. do you mean " I have made a mod than creates a gui that shows when players log in, however the gui is not showing when players log in."? Use examples, i have aspergers. Examples make sense to me.
March 11, 201312 yr Author im sure this isnt your fault but your sentence structure does not make sense. do you mean " I have made a mod than creates a gui that shows when players log in, however the gui is not showing when players log in."? yes. sorry for question. ps.i m not good at English but i'll try to learn this
March 11, 201312 yr ok well at least if anyone knows now how to solve your problem they can now understand and try to help you Use examples, i have aspergers. Examples make sense to me.
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