Jump to content

[1.12] Custom Bow Rendering Transforms


KittenKoder

Recommended Posts

I have searched for something up to date, and found nothing. All I am doing is trying to add a custom bow with a set of obj models. Everything works but the transforms are not showing as all. I have no control over the transforms, and when I look at the vanilla code the bow seems to have hard coded transformations. I know Tinker's Construct managed to make this work, but I can't figure out how they did it. 

 

Here's the blockstate I tried:

{
    "forge_marker": 1,
    "defaults": {
        "textures": {
        },
        "model": "magitech:bow_compound_model"
     },
    "variants": {
        "normal": [{
        }],
        "inventory": [{
            "transform": {
                "gui": {
                    "rotation": [ { "y": 0}, {"x": 0}, {"z": 0} ],
                    "translation": [ 0, 0, 0],
                    "scale": 2.0
                },
                "ground": {
                    "rotation": [ { "y": 0}, {"x": 0}, {"z": 0} ],
                    "translation": [ 0, 0.25, 0],
                    "scale": 1.5
                },
                "thirdperson": {
                    "rotation": [ { "y": 90}, {"x": 0}, {"z": 45} ],
                    "translation": [ 0, 0.475, 0.15],
                    "scale": 1.35
                },
                "firstperson": {
                    "rotation": [ { "y": 90}, {"x": 0}, {"z": 45} ],
                    "translation": [ 0, 0, 0 ],
                    "scale": 5.0
                },
                "fixed": {
                    "rotation": [ { "y": 0}, {"x": 0}, {"z": 90} ],
                    "translation": [ 0, 0, 0 ],
                    "scale": 0.9
                }
            }
        }]
    }
}

 

And the file it references (not sure why but it only looks in the block models for it):

{
    "model": "magitech:item/bow_compound_model_standby.obj",
    "textures": {
    },
   "overrides": [
        {
            "predicate": {
                "pulling": 0
            },
            "model": "magitech:item/bow_compound_model_standby.obj"
        },
        {
            "predicate": {
                "pulling": 1
            },
            "model": "magitech:item/bow_compound_model__pulling_0.obj"
        },
        {
            "predicate": {
                "pulling": 1,
                "pull": 0.65
            },
            "model": "magitech:item/bow_compound_model__pulling_1.obj"
        },
        {
            "predicate": {
                "pulling": 1,
                "pull": 0.9
            },
            "model": "magitech:item/bow_compound_model__pulling_2.obj"
        }
    ]
}

 

The rest is pretty basic, I tried using the vanilla transforms like this:

{
    "model": "magitech:bow_compound_model_standby.obj",
    "textures": {
    },
    "display": {
        "thirdperson_righthand": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ -1, -2, 2.5 ],
            "scale": [ 0.9, 0.9, 0.9 ]
        },
        "thirdperson_lefthand": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ -1, -2, 2.5 ],
            "scale": [ 0.9, 0.9, 0.9 ]
        },
        "firstperson_righthand": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ 1.13, 3.2, 1.13],
            "scale": [ 3.0, 3.0, 3.0 ]
        },
        "firstperson_lefthand": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ 1.13, 3.2, 1.13],
            "scale": [ 0.68, 0.68, 0.68 ]
        }
    },
    "overrides": [
        {
            "predicate": {
                "pulling": 0
            },
            "model": "magitech:item/bow_compound_model_standby.obj"
        },
        {
            "predicate": {
                "pulling": 1
            },
            "model": "magitech:item/bow_compound_model__pulling_0.obj"
        },
        {
            "predicate": {
                "pulling": 1,
                "pull": 0.65
            },
            "model": "magitech:item/bow_compound_model__pulling_1.obj"
        },
        {
            "predicate": {
                "pulling": 1,
                "pull": 0.9
            },
            "model": "magitech:item/bow_compound_model__pulling_2.obj"
        }
    ]
}

 

But all of them produce the exact same results, the model is rotated as a simple held/generated item. So why and how do I fix it? It only happens with the that have an override property, nothing else has had this problem (I've added a lot of other items with obj models already). If I extend Item or ItemBow, it makes no difference.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.