Jump to content

Chunk Rendering


WTD

Recommended Posts

I have an idea for a mod for 1.12 and I've been looking into the logistics of it for a little while now, delving into the source code but I'm still struggling to quite understand how the game rendering works.

I understand the basics, the server sends the chunk details to the client and then the client renders it, but I can't find where all of this happens in the code. If someone would be able to point me in the right direction and explain how and where the server sends the chunk information to the client and how the client renders that data, that would be very much appreciated. 

Formore context I wish to render locations remotely, I understand that mods like security craft already do this and the looking Glass API drives this, but it's not quite what I want to achieve; and unless I'm misinformed, it hadn't been updated for a long time now. 

Again any information is appreciated, thank you!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.