Jump to content

Recommended Posts

Posted

How necessary is it to have the writeToNBT and readFromNBT in an interfaceable Tile Entity? I've been looking at the code for TileEntityFurnace and noticed that it has those functions. It looks like it's using them to store the information when the game is closed, is this true?

Posted

eh, interfaceable? not sure what you mean by that. furnace uses NBT to save current progress and inventory. it's not just when game closes, it's also used when chunks are unloaded (the loading from NBT, not certain about saving, it's imo more frequent).

 

on the wiki is article about NBT, if you want to know how to work with it: http://www.minecraftforge.net/wiki/How_to_use_NBT_Tag_Compound.

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.