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[1.12][OpenGL] Stencil buffer does not work as it suppose to


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I need some way to cut off everything, that is outside of mask.

Here's code i have wrote: https://pastebin.com/e2ugQ0Xa

And here's the screenshot what i have got:



Ligther area is actually mask, it shouldn't be visible and also everything else should be rendered only inside that lighter area.

I also have tried other ways to crop my table(scissor, depthmask with framebuffer), but no success.

p.s. Stencil is turned on

Edited by XsergeiX
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