LilyKat24 Posted April 23, 2018 Posted April 23, 2018 (edited) Hello! first of all I'm new to programming and this is my first mod, sop please go "easy" on me :3 I am making a mod that adds more kinds of shears, so far I've added the first shear, and it actually works, but i want to make it so when i break a block that a shear isn't able to "shear", I don't want the durability to go down. any way i can make this happen? here's the code of my Wooden Shears class, thanks! package me.lilykat24.moarshears.items; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class ItemWoodenShears extends Item { public ItemWoodenShears(String name) { setUnlocalizedName(name); setRegistryName(name); } /** * Called when a Block is destroyed using this Item. Return true to trigger the "Use Item" statistic. */ public boolean onBlockDestroyed(ItemStack stack, World worldIn, IBlockState state, BlockPos pos, EntityLivingBase entityLiving) { if (!worldIn.isRemote) { stack.damageItem(1, entityLiving); } Block block = state.getBlock(); if (block instanceof net.minecraftforge.common.IShearable) return true; return state.getMaterial() != Material.LEAVES && block != Blocks.WEB && block != Blocks.TALLGRASS && block != Blocks.VINE && block != Blocks.TRIPWIRE && block != Blocks.WOOL ? super.onBlockDestroyed(stack, worldIn, state, pos, entityLiving) : true; } /** * Check whether this Item can harvest the given Block */ public boolean canHarvestBlock(IBlockState blockIn) { Block block = blockIn.getBlock(); return block == Blocks.WEB || block == Blocks.REDSTONE_WIRE || block == Blocks.TRIPWIRE; } /** * Returns true if the item can be used on the given entity, e.g. shears on sheep. */ @Override public boolean itemInteractionForEntity(ItemStack itemstack, net.minecraft.entity.player.EntityPlayer player, EntityLivingBase entity, net.minecraft.util.EnumHand hand) { if (entity.world.isRemote) { return false; } if (entity instanceof net.minecraftforge.common.IShearable) { net.minecraftforge.common.IShearable target = (net.minecraftforge.common.IShearable)entity; BlockPos pos = new BlockPos(entity.posX, entity.posY, entity.posZ); if (target.isShearable(itemstack, entity.world, pos)) { java.util.List<ItemStack> drops = target.onSheared(itemstack, entity.world, pos, net.minecraft.enchantment.EnchantmentHelper.getEnchantmentLevel(net.minecraft.init.Enchantments.FORTUNE, itemstack)); java.util.Random rand = new java.util.Random(); for (ItemStack stack : drops) { net.minecraft.entity.item.EntityItem ent = entity.entityDropItem(stack, 1.0F); ent.motionY += rand.nextFloat() * 0.5F; ent.motionX += (rand.nextFloat() - rand.nextFloat()) * 0.1F; ent.motionZ += (rand.nextFloat() - rand.nextFloat()) * 0.1F; } itemstack.damageItem(1, entity); } return true; } return false; } @Override public boolean onBlockStartBreak(ItemStack itemstack, BlockPos pos, net.minecraft.entity.player.EntityPlayer player) { if (player.world.isRemote || player.capabilities.isCreativeMode) { return false; } Block block = player.world.getBlockState(pos).getBlock(); if (block instanceof net.minecraftforge.common.IShearable) { net.minecraftforge.common.IShearable target = (net.minecraftforge.common.IShearable)block; if (target.isShearable(itemstack, player.world, pos)) { java.util.List<ItemStack> drops = target.onSheared(itemstack, player.world, pos, net.minecraft.enchantment.EnchantmentHelper.getEnchantmentLevel(net.minecraft.init.Enchantments.FORTUNE, itemstack)); java.util.Random rand = new java.util.Random(); for (ItemStack stack : drops) { float f = 0.7F; double d = (double)(rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; double d1 = (double)(rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; double d2 = (double)(rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; net.minecraft.entity.item.EntityItem entityitem = new EntityItem(player.world, (double)pos.getX() + d, (double)pos.getY() + d1, (double)pos.getZ() + d2, stack); entityitem.setDefaultPickupDelay(); player.world.spawnEntity(entityitem); } itemstack.damageItem(1, player); player.addStat(net.minecraft.stats.StatList.getBlockStats(block)); player.world.setBlockState(pos, Blocks.AIR.getDefaultState(), 11); return true; } } return false; } public float getDestroySpeed(ItemStack stack, IBlockState state) { Block block = state.getBlock(); if (block != Blocks.WEB && state.getMaterial() != Material.LEAVES) { return block == Blocks.WOOL ? 5.0F : super.getDestroySpeed(stack, state); } else { return 15.0F; } } } Edited April 23, 2018 by LilyKat24 Quote
LilyKat24 Posted April 25, 2018 Author Posted April 25, 2018 2 hours ago, diesieben07 said: Code style, issue 2. You call damageItem in multiple places. Simply don't call it when you don't want the item to take damage. Oh! So simple lol, thanks so much! Quote
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