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FontRenderer using wrong Color when holding an Item


CAS_ual_TY

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Hello,

 

basically the FontRenderer is rendering a given text in white, unless I am holding any Item or Block in my hand. Pictures of what I mean (the Strings in the middle are what Im talking about):

 

[EDIT: It seems like I pasted the code and question inside the spoiler as well and it doesnt let me edit the text. Is there a "raw" option, which shows the bb code instead of compiling them inside the editor?]

 

 

Bcj5Zp5.png

qvtkxQp.png

 

Now, here is the code I tried, without success:

 

				RenderHelper.disableStandardItemLighting();
				this.fontRenderer.drawStringWithShadow(this.viewZone.name, textX, textY, 0xFFFFFF);
				RenderHelper.enableStandardItemLighting();

				GL11.glEnable(GL11.GL_BLEND);
				this.fontRenderer.drawStringWithShadow(this.viewZone.name, textX, textY, 0xFFFFFF);
				GL11.glDisable(GL11.GL_BLEND);
				GL11.glColor4f(1f, 1f, 1f, 1f);
				this.fontRenderer.drawStringWithShadow(this.viewZone.name, textX, textY, 0xFFFFFF);

 

If anyone knows the solution to this and could help me; I would be very thankful!

 

Thanks!

Edited by CAS_ual_TY
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