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Posted

Hi,

 

I am trying to implement new glass panes, basically identical to the coloured glass panes except that I have a variant attribute instead of a colour one since I'll be putting patterns on mine. I've extended BlockPane and essentially copied the BlockStainedGlassPane code only adjusting for the property difference (for now my variant property has only one possible value, "white").

 

I'm having issues getting the blockstate and/or the models to work. On startup I get this error:

 

[19:33:27] [main/ERROR] [FML]: Exception loading model for variant millenaire:stained_glass#east=true,north=false,south=true,variant=white,west=false for blockstate "millenaire:stained_glass[east=true,north=false,south=true,variant=white,west=false]"
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model millenaire:stained_glass#east=true,north=false,south=true,variant=white,west=false with loader VariantLoader.INSTANCE, skipping
	at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
	at net.minecraftforge.client.model.ModelLoader.registerVariant(ModelLoader.java:248) ~[ModelLoader.class:?]
	at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[ModelBakery.class:?]
	at net.minecraftforge.client.model.ModelLoader.loadBlocks(ModelLoader.java:236) ~[ModelLoader.class:?]
	at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:163) ~[ModelLoader.class:?]
	at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?]
	at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:132) [SimpleReloadableResourceManager.class:?]
	at net.minecraft.client.Minecraft.init(Minecraft.java:559) [Minecraft.class:?]
	at net.minecraft.client.Minecraft.run(Minecraft.java:421) [Minecraft.class:?]
	at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_73]
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_73]
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_73]
	at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_73]
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_73]
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_73]
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_73]
	at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_73]
	at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
	at GradleStart.main(GradleStart.java:25) [start/:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
	at net.minecraft.client.renderer.block.model.ModelBlockDefinition.getVariant(ModelBlockDefinition.java:83) ~[ModelBlockDefinition.class:?]
	at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1189) ~[ModelLoader$VariantLoader.class:?]
	at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]

 

My blockstate looks like this, copied and adjusted from white_stained_glass_pane.json :

 

{
    "multipart": [
        {   "apply": { "model": "millenaire:stained_glass_white_post" }},
        {   "when": { "variant":"white", "north": true },
            "apply": { "model": "millenaire:stained_glass_white_side" }
        },
        {   "when": { "variant":"white", "east": true },
            "apply": { "model": "millenaire:stained_glass_white_side", "y": 90 }
        },
        {   "when": { "variant":"white", "south": true },
            "apply": { "model": "millenaire:stained_glass_white_side_alt" }
        },
        {   "when": { "variant":"white", "west": true },
            "apply": { "model": "millenaire:stained_glass_white_side_alt", "y": 90 }
        },
        {   "when": { "variant":"white", "north": false },
            "apply": { "model": "millenaire:stained_glass_white_noside" }
        },
        {   "when": { "variant":"white", "east": false },
            "apply": { "model": "millenaire:stained_glass_white_noside_alt" }
        },
        {   "when": { "variant":"white", "south": false },
            "apply": { "model": "millenaire:stained_glass_white_noside_alt", "y": 90 }
        },
        {   "when": { "variant":"white", "west": false },
            "apply": { "model": "millenaire:stained_glass_white_noside", "y": 270 }
        }
    ]
}

 

I've created the models referenced, again using vanilla's white stained glass frame as a reference. Here is the post one for example :

 

{
    "parent": "block/pane_post",
    "textures": {
        "edge": "blocks/glass_pane_top_white",
        "pane": "millenaire:blocks/stained_glass_white"
    }
}

 

 

Any idea what is going wrong? I don't understand how in vanilla each colour has its own blockstate with no obvious mapping anywhere, is the issue related to this?

 

Thanks

 

K.

Edited by Kinniken
Solved

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