Posted May 14, 20187 yr Code: https://github.com/jredfox/norespawnscreen Setup: dl evil notch lib beta snapshot 36 or higher make fresh mdk dl github source and replace mdk source thow evil notch lib in the mdk libs folder and add it to the eclipse java build path Steps to reproduce: go into the nether with /tpdim @p ~ 129 ~ -1 or simply build a portal and die in lava in a different dimension place a 2x2 lava pit die in lava notice that in f5 mode most of the time it displays you are dead still. My code manually says to respawn the player on death event. if you use /tpdim command again it goes away so what packet should I be sending to the client that the player is still alive and is a new player? I do the equivlent of EntityPlayerMP#onDeath() method for the player before using the playerlist re-create the player Edited May 14, 20187 yr by jredfox
May 14, 20187 yr Author So should I be creating a custom packet to tell the player he is alive? Where on the client does it think that you are dead? Where is the model code that renders you are dead as well? Edited May 14, 20187 yr by jredfox
May 15, 20187 yr Author all I am asking is where is the client info for thinking it's dead so I can debug and where does it render the dead model since it's clearly wrong
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