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Posted

Code: https://github.com/jredfox/norespawnscreen

 

Setup:
dl evil notch lib beta snapshot 36 or higher
make fresh mdk
dl github source and replace mdk source
thow evil notch lib in the mdk libs folder and add it to the eclipse java build path

Steps to reproduce:
go into the nether with /tpdim @p ~ 129 ~ -1 or simply build a portal and die in lava in a different dimension 

place a 2x2 lava pit

die in lava

notice that in f5 mode most of the time it displays you are dead still.

My code manually says to respawn the player on death event. if you use /tpdim command again it goes away so what packet should I be sending to the client that the player is still alive and is a new player? I do the equivlent of EntityPlayerMP#onDeath() method for the player before using the playerlist re-create the player

Edited by jredfox

  • Author

So should I be creating a custom packet to tell the player he is alive? Where on the client does it think that you are dead? Where is the model code that renders you are dead as well?

Edited by jredfox

  • Author

all I am asking is where is the client info for thinking it's dead so I can debug and where does it render the dead model since it's clearly wrong

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