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Posted

Hello!

I am trying to render a 3d object 50 units in front of the player. I have created my custom renderer that is running from the RenderWorldLast event.

The rendering and everything else is working as intended, except for the positioning. When the player looks completely up in the sky, or completely down on the ground, the cube is centered infront of the player.

But when i look forward, the position of the cube gets off-set.

 

I am getting the forward direction of the player camera, and multiply that with 50 to get a position that is 50 units in front of the player.

So in theory, it should always be perfectly in front of the camera. 

As you can see in the screenshots, it works perfectly when looking up and down. Does anyone know whats going on here? It seems like the camera forward direction is not the centre of the screen all the time?

 

screenshot_02.png

screenshot_03.png

screenshot_04.png

Edited by Xcisso

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