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Posted (edited)

I've created custom wearable items (that do not extend ItemArmor) and I want them to use the vanilla armor model/renderer. I've gathered that I need to override Item#getArmorTexture and Item#getArmorModel to return a model, however the closest I could find to a vanilla armor model was LayerArmorBase and LayerArmorBiped which I can't use. I tried looking at both the Item and ItemArmor classes, but found nothing there.

Thanks.

Edited by Melonslise
Posted (edited)

Ok I figured out that armor has its own render layer and the Item#getArmorTexture, Item#getArmorModel methods are used in said layer. All vanilla layers are attached to the player renderer in its constructor. I made a custom render layer for my items, however I don't know how to attach it to the player renderer. I've thought about using the RenderPlayerEvent, but that fires every render tick. I could also attach it during post init, but I'm not sure if that's a good way.

Edited by Melonslise
Posted (edited)

Alright adding the layers to the renderer during post init worked. I'm not sure if that's really the best way, but no one has replied so I'll just keep it that way.

Edited by Melonslise

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