Jump to content

A question about Custom NPC's 1.12.2


Recommended Posts

I have an NPC that is going to go with you on a mission, but only after you talk to him through dialogue and get the quest. Once the dialogue is over, I wanted him to instantly follow you without pulling up the Follower GUI and giving him an item after the dialogue is finished. Also, I was wondering if there is a way to stop an NPC from following you instantly with a command.


For now, I'll create a duplicate of the NPC when the dialogue is complete right on top of the original, with the duplicate following a path once he spawns. It'll be like an escort quest.


And one more thing, I would recommend an option in Moving Path where once they reach the final point they stop. Not sure if that's a thing yet.

Edited by liamrhonin
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.