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Server crashes right after someone joins (mod bug?) - The same happens in singleplayer.


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Posted (edited)

Hi,
so, I've been playing my own mod-pack for a while now. It was all fine until yesterday, when my server started to have some problems. After searching through the crashlog, I figured out it HAS to do something with a mod which I've installed recently.
I'm suspicious of the "OpenComputers" mod and "Bibliocraft" mod. Whatever the problem may be, I don't want to lose my world and start again. That's why I created this topic.

What I did:
I deleted the OpenComputers mod and joined the world. I quickly realized that something is wrong (see picture #1). I assume that all of the block IDs have shifted because I've deleted the mod. Anyway, as I was looking at the crashlog, I found some coords (refering to the block that causes the crash), so I teleported to those coordinates, but all I found was the place where I placed a clock (from Bibliocraft) a few hours before the problems started.

I attached the crashlog. I'll be thankful for every piece of advice.
Thanks


CRASHLOG

crash-2018-07-19_20.50.49-server.txt

PICTURE #1
37512073_1983561891689041_2013369102294319104_n.thumb.png.8898ba277a8daf5d8743b49f051411dd.png

 

Edited by Axart
grammar
Posted

Replacing Applied Energistics (alpha) for an older, stable release didn't solve the immediate crash.
I'm particularly confused by this part of the crashlog:

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-- Block entity being ticked --
Details:
    Name: oc:case // li.cil.oc.common.tileentity.Case
    Block type: ID #314 (tile.oc.case1 // li.cil.oc.common.block.Case)
    Block data value: 3 / 0x3 / 0b0011
    Block location: World: (1757,67,-174), Chunk: (at 13,4,2 in 109,-11; contains blocks 1744,0,-176 to 1759,255,-161), Region: (3,-1; contains chunks 96,-32 to 127,-1, blocks 1536,0,-512 to 2047,255,-1)
    Actual block type: ID #314 (tile.oc.case1 // li.cil.oc.common.block.Case)
    Actual block data value: 3 / 0x3 / 0b0011
Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1832)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

"tile.oc.case1" would be a computer case from OpenComputers, I suppose. Those coordinates refer to the location of the clock I placed (as I mentioned).

Posted (edited)

I would make a backup of your server. Then on the copy of it clear your inventory with MCEdit. Let me know if that works.

Edited by MDW01

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