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[1.12.2] Fluid Texture Location?


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Hi all,


I'm struggling with fluid texture locations. Where do the resource locations for the still and flowing parameters point to?


Looking at the docs, a resource location points to assets/<domain>/<ctx>/<path>; I define the <domain> and <path>, those are known, but what's the <ctx> in this case? I can't find that anywhere, and the getter methods for ResourceLocation don't seem to cover that?


I've put .png files with the appropriate name wherever I can think of, but when placed in the world, the fluid still shows up with a missing texture.


Any suggestions/pointers would be appreciated.


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