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UV Mapping Problem


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Can anyone tell me why this is happening?



I Created the model with Blender if that makes a difference. Here's what it should look like minus the interpolation blender does on small textures of course.



It seems as though the UV mappings are getting shrunk in game for each triangle. I've compared the .obj and .mtl files with those of models from other mods and there is nothing wrong with the files. Do I need to write a custom renderer to fix this issue?

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