Posted March 17, 201312 yr so can someone help me make the ore that spawns in sand spawn higher? like on surface sand in deserts and stuff? not just lower down? i need to do this without raising the other two ores up and the y coord specifications are written before the ores are set. package ashtonsmod.common; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class WorldGen implements IWorldGenerator{ private static final int BlockX = 0; private int BlockZ; @Override public void generate(Random random, int chunkX, int chunkZ, World world,IChunkProvider chunkGenerator, IChunkProvider chunkProvider){ switch(world.provider.dimensionId){ case 1: generateNether(world, random, chunkX * 16, chunkZ * 16); case 0: generateSurface(world, random, chunkX * 16, chunkZ * 16); case -1: generateEnd(world, random, chunkX * 16, chunkZ * 16); } } private void generateNether(World world, Random random, int chunkX, int chunkZ) { } private void generateEnd(World world, Random random, int chunkX, int chunkZ){ } private void generateSurface(World world, Random random, int chunkX,int chunkZ){ int xCoord = chunkX; int yCoord = random.nextInt(64); int zCoord = chunkZ; (new WorldGenMinable(ashtonsmod.LightSteelOre.blockID, 7)).generate(world, random, (xCoord + random.nextInt(60)), yCoord, (zCoord + random.nextInt(60))); (new WorldGenMinable(ashtonsmod.AmethystOre.blockID, 5)).generate(world, random, (xCoord + random.nextInt(60)), yCoord, (zCoord + random.nextInt(80))); (new WorldGenMinableSand(ashtonsmod.AmethystOre.blockID, 15)).generate(world, random, (xCoord + random.nextInt(40)), yCoord, (zCoord + random.nextInt(40))); } } Use examples, i have aspergers. Examples make sense to me.
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