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Posted

I'm working on a mod that allows mod creation with Lua. It works fine in MCP, but else the names are obfuscated and scripting is really hard. Is there a way to deobfuscate Mc when i starts with FML/Forge?

  • Author

Introduced in FML for 1.5.

It deobfuscates everything at runtime.

"only" to SRG names so (Methods are named func_xxxxx() and fields are named field_xxxx).

You could make yourself a coremod and transform the classes as needed. Not sure if thats worth it :D

I'd do it so the lua code doesn't interact with the MC names, but instead with an API that doesn't change.

 

I can't create an API for everything and the interaction with other mods won't wark as well.

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