Posted March 17, 201312 yr I'm working on a mod that allows mod creation with Lua. It works fine in MCP, but else the names are obfuscated and scripting is really hard. Is there a way to deobfuscate Mc when i starts with FML/Forge?
March 17, 201312 yr Author Introduced in FML for 1.5. It deobfuscates everything at runtime. "only" to SRG names so (Methods are named func_xxxxx() and fields are named field_xxxx). You could make yourself a coremod and transform the classes as needed. Not sure if thats worth it I'd do it so the lua code doesn't interact with the MC names, but instead with an API that doesn't change. I can't create an API for everything and the interaction with other mods won't wark as well.
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