Jump to content

Recommended Posts

Posted

So im trying to convert a lot of BufferedImages to DynamicTextures (

new DynamicTexture(image)

) within a for loop. Well my minecraft just crashed now. So I tried to put it in a Thread, without succes: 

No OpenGL context found in the current thread.

So how can I do this async?

 

 

Posted

Short answer - you can't. Everything OpenGL related must be done on the render thread. When a texture is created it needs to upload the pixels - that is a GL operation. Most you can do is load your buffered images async on another thread and when they are ready signal the render thread to upload them.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.