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I wanted to make my own textures for horses, so I made my own mob that is basically a horse but with the texture code changed. The trouble is, it's not behaving exactly like vanilla horses. Vanilla horses walk for at least a few steps at a time, whereas mine will walk a step, stop, and walk some more. This doesn't sound like much, I know, but it really looks silly. I'm really confused as to why there's any difference, though. Vanilla horses inherit from AbstractHorse, which sets the AI, and then don't change the AI at all. Mine too inherit from AbstractHorse and don't change the AI. How come they're different?

 

Here's my horse class:

  Reveal hidden contents

 

And here's the rest of my classes, just in case:

  Reveal hidden contents

 

Any help figuring this out would be greatly appreciated!

 

Edit: Found the solution here. Turns out my update frequency was way too high.

Edited by felinoid

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