Posted September 28, 20186 yr I'll say first I am VERY new to using the *.lang file and have historically done the evil deed of putting my string text in my code instead. However so far I can't find a way to set the tooltips of my GuiScreen / ConfigElement category buttons any other way other than the en_us.lang file. So the good news is I can set the tooltip values of my mod config buttons now via my en_us.lang file ... but the bad news is that all the tooltips append the string ".tooltip" to the end of all of them - as seen here (or attached): https://imgur.com/lmdLATO Contents of my en_us.lang file #PARSE_ESCAPES gui.config.category.toggles=General Mod Settings gui.config.category.values=Adjust settings for Humanoid and Related Mobs gui.config.category.valuesla=Adjust settings for Large Animals gui.config.category.valuesma=Adjust settings for Medium Animals gui.config.category.valuessa=Adjust settings for Small Animals GitHub Profile | MinecraftForum.net Profile
September 28, 20186 yr Author Answering my own (noob) question in case anyone else out there gets stuck like I was. Basically I got it working by changing my I18n calls to this I18n.format("gui.config.category.toggles") I18n.format("gui.config.category.values") And changed my en_us.lang file to this: gui.config.category.toggles.tooltip=Toggles Tooltip text here gui.config.category.values.tooltip=Values Tooltip text here I kind of get the logic now ... GitHub Profile | MinecraftForum.net Profile
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