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Dynamic textures in 1.5


XZelnar

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MapItemRenderer uses a texture in memory

these lines

par2RenderEngine.createTextureFromBytes(this.intArray, 128, 128, this.bufferedImage); with bufferedImage being an int

GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.bufferedImage);

would probably be how it does this.

 

TileEntitySpecialRenderer and Render has references to RenderEngine as;

this.renderManager.renderEngine; for Render and

this.tileEntityRenderer.renderEngine; for TileEntitySpecialRenderer

 

Edit: I realise I was looking at 1.4.7 but I assume it is still present in 1.5.

 

 

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