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Posted

How do you make dynamic textures in 1.5? Not GIFs, not many-by-many image. A dynamic texture that converts 1024 byte array into an OGL texture. Once again, pre-made textures are not an option.

MapItemRenderer uses a texture in memory

these lines

par2RenderEngine.createTextureFromBytes(this.intArray, 128, 128, this.bufferedImage); with bufferedImage being an int

GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.bufferedImage);

would probably be how it does this.

 

TileEntitySpecialRenderer and Render has references to RenderEngine as;

this.renderManager.renderEngine; for Render and

this.tileEntityRenderer.renderEngine; for TileEntitySpecialRenderer

 

Edit: I realise I was looking at 1.4.7 but I assume it is still present in 1.5.

 

 

  • Author

Thanks! It helped! The function itself isn't exactly what I was looking for, but, modifying its code a bit helped.

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