Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Looking for custom tree generator


Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • First of all the BLOCKS and ITEMS fields (i.e. your DeferredRegister instances) should not be in a separate class. Put them in the same class or you will have issues. No, you cannot, because then you defeat the entire purpose of DeferredRegister. You must create your registry objects (blocks, items, etc.) in the registry event. DeferredRegister manages this for you. If you don't want this, you can also manually subscribe to RegistryEvent and create and register your things there. You can then use @ObjectHolder to obtain the instances for your registry entries. You can also mix and match these if you so choose - you can have @ObjectHolder annotated fields and things registered by DeferredRegister will still end up there and equally you can register things manually in RegistryEvent and create your own RegistryObject (just call the of method) which you can then use to access them. But what you cannot do is create registry objects (i.e. blocks and items) outside registry events.
    • From my understanding, all of my blocks, items, and whatnot should be registered like this: public static final RegistryObject<Block> CRASH_PAD = registry.BLOCKS.register("crash_pad", () -> new CrashPadBlock(AbstractBlock.Properties.of(Material.CLAY, MaterialColor.GRASS).friction(0.8F).sound(SoundType.SLIME_BLOCK).noOcclusion())); public static final RegistryObject<Item> ALCHEMICAL_FLASK = registry.ITEMS.register("alchemical_flask", () -> new Item(new Item.Properties().tab(ItemGroup.TAB_MATERIALS))); If I then wished to refer to the crash_pad Block, or the alchemical_flask Item, do I have to refer to them as 'registry.CRASH_PAD.get()' and 'registry.ALCHEMICAL_FLASK.get()'? This seems a bit roundabout. Can I define the blocks as Blocks and the items as Items before creating and registering RegistryObject<T>s from them, or do I have to always get the blocks and items from their RegistryObjects?
    • Java 16 is not yet supported.
    • No. And this thread is 7 years old.
    • Really old Minecraft versions are no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.