Posted October 31, 20186 yr (Sorry for my English i'm french) Hi, i'm a beginner in modding and I have a problem for putting a texture on a block. In fact, i have 2 items and 1 block and the block had the texture i have put on the item, so it's very weird. Sometimes (and i don't know why), the item texture appear and sometimes it dissapear, same thing for the block. https://github.com/Asstryfi/RubyMod (i have just put the resources and main mod file) Thanks.
October 31, 20186 yr Your github repository is setup incorrectly. The root directory of your repository must be the root directory of your project. Quote public static CommonProxy proxy; CommonProxy makes no sense. Proxies exist to separate sided-only code. If your code is common it goes into your main mod file or literally anywhere else but the proxy. Quote public static final Block BLOCK_RUBY_ORE = new BlockRubyOre(Material.ROCK); Don't ever use static initializers. Instantinate your stuff in the appropriate registry events. Quote String resourceName = item.getUnlocalizedName().substring(5).replace(".", ":"); Unlocalized names have nothing to do with anything but displaying the item's name. Just use item.getRegistryName instead. @Override public void preInit() { super.preInit(); ItemRegistery.registerItemsModel(); } No items or blocks have been registered by preinit yet. It is too early to register models. There is a specific ModelRegistryEvent for you to register your models in and not anywhere else. { "variants": { "defaults": { "model": "learn:ruby_ore" }, "normal": { "model": "learn:ruby_ore" }, "inventory": { "model": "learn:ruby_ore" } } } Why are you specifying the variant named "defaults"? You don't need to specify the "inventory" variant either. Apart from all that look at the log the game generates during startup. It tells you all you need to know about any issues.
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