Posted November 5, 20186 yr Making a tiny mod that basically only adds the coals and fuels from ProjectE, and would like to know how to make my Nether Star (substitution for the Philo-stone) could be used indefinitely in crafting. You'll also have to ELI5 and like I don't know ANY java. I'm very, VERY new to Java, and that is an understatement. I used MCreator for the recipe I have so far. If you could give me just a simple cut/paste of how to implement this, please do. Code Below. package mod.mcreator; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.common.event.FMLServerStartingEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraft.world.World; import net.minecraft.util.ResourceLocation; import net.minecraft.item.crafting.Ingredient; import net.minecraft.item.ItemStack; import net.minecraft.init.Items; import java.util.Random; public class mcreator_recipepureCoal { public static Object instance; public mcreator_recipepureCoal() { } public void load(FMLInitializationEvent event) { ItemStack recStack = new ItemStack(mcreator_pureCoal.block, (int) (1)); Object[] recipe = {"012", "34 ", " ", '0', Ingredient.fromStacks(new ItemStack(Items.NETHER_STAR, (int) (1))), '1', Ingredient.fromStacks(new ItemStack(Items.COAL, (int) (1))), '2', Ingredient.fromStacks(new ItemStack(Items.COAL, (int) (1))), '3', Ingredient.fromStacks(new ItemStack(Items.COAL, (int) (1))), '4', Ingredient.fromStacks(new ItemStack(Items.COAL, (int) (1))),}; GameRegistry.addShapedRecipe(new ResourceLocation("testenvironmentmod:recipepurecoal"), new ResourceLocation("custom"), recStack, recipe); } public void generateNether(World world, Random random, int chunkX, int chunkZ) { } public void generateSurface(World world, Random random, int chunkX, int chunkZ) { } public int addFuel(ItemStack fuel) { return 0; } public void registerRenderers() { } public void serverLoad(FMLServerStartingEvent event) { } public void preInit(FMLPreInitializationEvent event) { } } Edited November 5, 20186 yr by Syk0tic Typos.
November 5, 20186 yr 1 hour ago, Syk0tic said: I don't know ANY java. I'm very, VERY new to Java, and that is an understatement. Apart from that, yeah, learn java first. There are plenty of online courses/books. 1 hour ago, Syk0tic said: I used MCreator Don't. That is the worst choice anywone who wants to do minecraft modding can make. As an example as to why recipes must be made using json, not java. And even if you use java for some god forsaken reason do it in the appropriate registry event, but not in the PreInit.
November 5, 20186 yr Author I have taken the "Codecademy" Java course, and have a basic but very basic understanding. My brain refuses to commit anything other than pure hardware of computers, for some reason. So, Don't use MCreator, got it. Is there a knowledge base somewhere where I can figure out how to make my mod? Recipes, and all? And what program(s) do I use to make the mod?
November 5, 20186 yr 12 minutes ago, Syk0tic said: Is there a knowledge base somewhere where I can figure out how to make my mod? Well there are official forge docs. You can also look at repositories of mods by other people, like here, here and here for example. 16 minutes ago, Syk0tic said: And what program(s) do I use to make the mod? Your IDE, of course.
November 5, 20186 yr Author 15 minutes ago, V0idWa1k3r said: Well there are official forge docs. You can also look at repositories of mods by other people, like here, here and here for example. Thanks, and 16 minutes ago, V0idWa1k3r said: Your IDE, of course. Examples being..?
November 5, 20186 yr Author Okay, thank you for the quick responses. I will work on learning it tomorrow, I don't know if I have school or not ?
November 5, 20186 yr For intelliJ, I got my modding environment set up using this video: https://www.youtube.com/watch?v=RZ66HdNkank The only real mistake he makes is not adding "\run" to the end of his configurations around 15:20 (he corrects it later, but not before it has some minor consequences). I already had many years of experience with java and intelliJ before I started modding though, so I'm not sure if it will be as understandable for someone who isn't already familiar with java/intelliJ, but it's something. If you're getting into programming you'll have to get used to experimenting and blowing stuff up once in a while anyway, so don't be too afraid of making a mistake. If things don't get set up right you can always uninstall and start over.
November 5, 20186 yr 1 hour ago, Laike_Endaril said: For intelliJ, I got my modding environment set up using this video: https://www.youtube.com/watch?v=RZ66HdNkank Don't use a 20 minute video to setup your IDE. This is all you need to setup your IDE: https://mcforge.readthedocs.io/en/latest/gettingstarted/ Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
November 6, 20186 yr 22 hours ago, larsgerrits said: Don't use a 20 minute video to setup your IDE. This is all you need to setup your IDE: https://mcforge.readthedocs.io/en/latest/gettingstarted/ That's actually the first thing I looked at when I started. It wasn't nearly as helpful as the video imo (in fact, if you follow steps 1-6 on that page, as is logical, and then get down to the intelliJ section, it basically says "oh, and I hope you stopped after step 3 above"; it's not well organized, should have explicit sets of steps for each IDE)
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.